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CGF
2008
122views more  CGF 2008»
13 years 7 months ago
Accurate Shadows by Depth Complexity Sampling
The accurate generation of soft shadows is a particularly computationally intensive task. In order to reduce rendering time, most real-time and offline applications decorrelate th...
Vincent Forest, Loïc Barthe, Mathias Paulin
AVSS
2009
IEEE
13 years 5 months ago
3D Face Recognition Using Multiview Keypoint Matching
A novel algorithm for 3D face recognition based point cloud rotations, multiple projections, and voted keypoint matching is proposed and evaluated. The basic idea is to rotate eac...
Michael Mayo, Edmond Zhang
ICRA
2005
IEEE
105views Robotics» more  ICRA 2005»
14 years 1 months ago
Iteratively Locating Voronoi Vertices for Dispersion Estimation
— We present a new sampling-based algorithm for iteratively locating Voronoi vertices of a point set in the unit cube Id = [0, 1]d . The algorithm takes an input sample and execu...
Stephen R. Lindemann, Peng Cheng
COMPGEOM
2000
ACM
13 years 11 months ago
Fast computation of generalized Voronoi diagrams using graphics hardware
: We present a new approach for computing generalized Voronoi diagrams in two and three dimensions using interpolation-based polygon rasterization hardware. The input primitives ma...
Kenneth E. Hoff III, Tim Culver, John Keyser, Ming...
TOG
2002
130views more  TOG 2002»
13 years 7 months ago
Real-time 3D model acquisition
The digitization of the 3D shape of real objects is a rapidly expanding field, with applications in entertainment, design, and archaeology. We propose a new 3D model acquisition s...
Szymon Rusinkiewicz, Olaf A. Hall-Holt, Marc Levoy