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3DPVT
2006
IEEE
163views Visualization» more  3DPVT 2006»
14 years 3 months ago
Vanishing Hull
Vanishing points are valuable in many vision tasks such as orientation estimation, pose recovery and 3D reconstruction from a single image. Many methods have been proposed to addr...
Jinhui Hu, Suya You, Ulrich Neumann
EGH
2003
Springer
14 years 2 months ago
Automatic shader level of detail
Current graphics hardware can render procedurally shaded objects in real-time. However, due to resource and performance limitations, interactive shaders can not yet approach the c...
Marc Olano, Bob Kuehne, Maryann Simmons
AOSD
2003
ACM
14 years 2 months ago
Quantifying aspects in middleware platforms
Middleware technologies such as Web Services, CORBA and DCOM have been very successful in solving distributed computing problems for a large family of application domains. As midd...
Charles Zhang, Hans-Arno Jacobsen
NETGAMES
2006
ACM
14 years 2 months ago
Meeting technology challenges of pervasive augmented reality games
Pervasive games provide a new type of game combining new technologies with the real environment of the players. While this already poses new challenges to the game developer, requ...
Wolfgang Broll, Jan Ohlenburg, Irma Lindt, Iris He...
KES
1999
Springer
14 years 1 months ago
Dynamic Demes parallel genetic algorithm
Abstract—Dynamic Demes is a new method for the parallelisation of evolutionary algorithms. It was derived as a combination of two other parallelisation algorithms: the master-sla...
Mariusz Nowostawski, Riccardo Poli