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CVPR
2010
IEEE
14 years 1 months ago
Dynamic Surface Matching by Geodesic Mapping for 3D Animation Transfer
This paper presents a novel approach that achieves complete matching of 3D dynamic surfaces. Surfaces are captured from multi-view video data and represented by sequences of 3D ma...
Tony Tung, Takashi Matsuyama
AROBOTS
2007
153views more  AROBOTS 2007»
13 years 7 months ago
An integrated particle filter and potential field method applied to cooperative multi-robot target tracking
We describe a novel method whereby a particle filter is used to create a potential field for robot control without prior clustering. We show an application of this technique to ...
Roozbeh Mottaghi, Richard T. Vaughan
3DPVT
2006
IEEE
207views Visualization» more  3DPVT 2006»
14 years 1 months ago
Beyond Silhouettes: Surface Reconstruction Using Multi-Flash Photography
This paper introduces a novel method for surface reconstruction using the depth discontinuity information captured by a multi-flash camera while the object moves along a known tr...
Daniel E. Crispell, Douglas Lanman, Peter G. Sible...
PCM
2001
Springer
139views Multimedia» more  PCM 2001»
14 years 9 days ago
Fast and Robust Sprite Generation for MPEG-4 Video Coding
This paper presents a fast and robust sprite generation algorithm for MPEG-4 video coding. Our contributions consist of two aspects. Firstly, a fast and robust Global Motion Estima...
Yan Lu, Wen Gao, Feng Wu
VR
2007
IEEE
14 years 2 months ago
Variability-Aware Latency Amelioration in Distributed Environments
Application designers of collaborative distributed Virtual Environments must account for the influence of the network connection and its detrimental effects on user performance. ...
Alexey Tumanov, Robert S. Allison, Wolfgang St&uum...