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» A Parallel General Game Player
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CDC
2010
IEEE
147views Control Systems» more  CDC 2010»
13 years 2 months ago
Evolution of the perception about the opponent in hypergames
This paper studies the evolution of the perceptions of players about the game they are involved in using the framework of hypergame theory. The focus is on developing methods that ...
Bahman Gharesifard, Jorge Cortes
FUN
2010
Springer
285views Algorithms» more  FUN 2010»
14 years 11 days ago
An Algorithmic Analysis of the Honey-Bee Game
The Honey-Bee game is a two-player board game that is played on a connected hexagonal colored grid, or in a generalized setting, on a connected graph with colored nodes. In a singl...
Rudolf Fleischer, Gerhard J. Woeginger
ICDCS
2012
IEEE
11 years 10 months ago
G-COPSS: A Content Centric Communication Infrastructure for Gaming Applications
—With users increasingly focused on an online world, an emerging challenge for the network infrastructure is the need to support Massively Multiplayer Online Role Playing Games (...
Jiachen Chen, Mayutan Arumaithurai, Xiaoming Fu, K...
ESA
2007
Springer
120views Algorithms» more  ESA 2007»
14 years 1 months ago
Evolutionary Equilibrium in Bayesian Routing Games: Specialization and Niche Formation
Abstract. In this paper we consider Nash Equilibria for the selfish routing model proposed in [12], where a set of n users with tasks of different size try to access m parallel l...
Petra Berenbrink, Oliver Schulte
DIGRA
2003
Springer
14 years 24 days ago
Uncle Roy all around you: mixing games and theatre on the city streets
We describe Uncle Roy All Around You, a mixture of game and theatre that took place in central London in late May and early June of 2003. Street players, equipped with handheld co...
Martin Flintham, Rob Anastasi, Steve Benford, Adam...