This paper describes our research on integrating emotion aspects into characters of video games. Motivation for this is the significant absence of emotive expression in most charac...
This paper describes an animated conversational agent called Kare1 which integrates a talking head interface with a linguistically motivated human-machine dialogue system. The age...
In the identification of nonlinear dynamical models it may happen that not only the system dynamics have to be modeled but also the noise has a dynamic character. We show how to ad...
Insights from human perception of moving faces have the potential to provide interesting insights for technical animation systems as well as in the neural encoding of facial expre...
3D parametric deformable models have been used to extract volumetric object boundaries and they generate smooth boundary surfaces as results. However, in some segmentation cases, ...
Tian Shen, Xiaolei Huang, Hongsheng Li, Edward Kim...