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» A Performance Based Parametric Model for Facial Animation
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IWEC
2008
13 years 8 months ago
Towards Emotional Characters in Computer Games
This paper describes our research on integrating emotion aspects into characters of video games. Motivation for this is the significant absence of emotive expression in most charac...
Robert Schaap, Rafael Bidarra
CA
2003
IEEE
14 years 1 days ago
Language-Driven Nonverbal Communication in a Bilingual Conversational Agent
This paper describes an animated conversational agent called Kare1 which integrates a talking head interface with a linguistically motivated human-machine dialogue system. The age...
Scott A. King, Alistair Knott, Brendan McCane
CDC
2010
IEEE
155views Control Systems» more  CDC 2010»
13 years 1 months ago
Linear parametric noise models for Least Squares Support Vector Machines
In the identification of nonlinear dynamical models it may happen that not only the system dynamics have to be modeled but also the noise has a dynamic character. We show how to ad...
Tillmann Falck, Johan A. K. Suykens, Bart De Moor
APGV
2008
ACM
193views Visualization» more  APGV 2008»
13 years 8 months ago
Probing dynamic human facial action recognition from the other side of the mean
Insights from human perception of moving faces have the potential to provide interesting insights for technical animation systems as well as in the neural encoding of facial expre...
Cristóbal Curio, Martin A. Giese, Martin Br...
ICCV
2011
IEEE
12 years 6 months ago
A 3D Laplacian-Driven Parametric Deformable Model
3D parametric deformable models have been used to extract volumetric object boundaries and they generate smooth boundary surfaces as results. However, in some segmentation cases, ...
Tian Shen, Xiaolei Huang, Hongsheng Li, Edward Kim...