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CGI
1998
IEEE
13 years 12 months ago
Deformable Surfaces for Feature Based Indirect Volume Rendering
In this paper we present an indirect volume visualization method, based on the deformable surface model, which is a three dimensional extension of the snake segmentation method. I...
Christoph Lürig, Leif Kobbelt, Thomas Ertl
STOC
2002
ACM
149views Algorithms» more  STOC 2002»
14 years 8 months ago
The complexity of choosing an H-colouring (nearly) uniformly at random
Cooper, Dyer and Frieze studied the problem of sampling H-colourings (nearly) uniformly at random. Special cases of this problem include sampling colourings and independent sets a...
Leslie Ann Goldberg, Steven Kelk, Mike Paterson
CVPR
2010
IEEE
1351views Computer Vision» more  CVPR 2010»
14 years 3 months ago
Live Dense Reconstruction with a Single Moving Camera
We present a method which enables rapid and dense reconstruction of scenes browsed by a single live camera. We take point-based real-time structure from motion (SFM) as our starti...
Richard Newcombe, Andrew Davison
CCGRID
2010
IEEE
13 years 8 months ago
Designing Accelerator-Based Distributed Systems for High Performance
Abstract--Multi-core processors with accelerators are becoming commodity components for high-performance computing at scale. While accelerator-based processors have been studied in...
M. Mustafa Rafique, Ali Raza Butt, Dimitrios S. Ni...
WINET
2002
169views more  WINET 2002»
13 years 7 months ago
Centaurus: An Infrastructure for Service Management in Ubiquitous Computing Environments
In the near future, we will see dramatic changes in computing and networking hardware. A large number of devices (e.g., phones, PDAs, even small household appliances) will become c...
Lalana Kagal, Vlad Korolev, Sasikanth Avancha, Anu...