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» A Practical Implementation of a 3-D Game Engine
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CANDC
2011
ACM
12 years 7 months ago
Distributed creative cognition in digital filmmaking
This paper reports on an empirical study that uses a Grounded Theory approach to investigate the creative practices of Machinima filmmakers. Machinima is a new digital film produc...
Nicholas Davis, Boyang Li, Brian O'Neill, Mark Rie...
SIGMETRICS
2002
ACM
118views Hardware» more  SIGMETRICS 2002»
13 years 7 months ago
Robust traffic engineering: game theoretic perspective
On-line routing algorithms deal with requests as they arrive without assuming any knowledge of the underlying process that generates the streams of requests. By contrast, off-line...
Vladimir Marbukh
MVA
2007
193views Computer Vision» more  MVA 2007»
13 years 8 months ago
A Video Motion Capture System for Interactive Games
This paper presents a method for markerless human motion capture using a single camera. It uses tree-based filtering to efficiently propagate a probability distribution over pos...
Ryuzo Okada, Nobuhiro Kondoh, Björn Stenger
SEAA
2008
IEEE
14 years 1 months ago
A Case Study in Software Product Lines - The Case of the Mobile Game Domain
Software Product Lines (SPL) processes are gradually being adopted by many companies in several domains. A particular domain where the adoption of such processes may bring relevan...
Leandro Marques Nascimento, Eduardo Santana de Alm...
IIE
2007
85views more  IIE 2007»
13 years 7 months ago
Half-Baked Logo Microworlds as Boundary Objects in Integrated Design
The paper addresses the problem of fragmentation of the communities involved in the design of digital media for education. It draws on the experience gained at the Educational Tec...
Chronis Kynigos