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SIGCSE
2002
ACM
131views Education» more  SIGCSE 2002»
13 years 7 months ago
Integrating a simulation case study into CS2: developing design, empirical and analysis skills
Case studies are widely used in business and medicine to help students learn from the successes and failures of practitioners in the field. This paper discusses the potential bene...
Kay A. Robbins, Catherine Sauls Key, Keith Dickins...
VSGAMES
2010
129views Game Theory» more  VSGAMES 2010»
13 years 5 months ago
Validation of Serious Games Attributes Using the Technology Acceptance Model
—The paper introduces a conceptual model for the design of serious games and uses the Technology Acceptance Model (TAM) for its validation. A specially developed game introduced ...
Amri Yusoff, Richard Crowder, Lester Gilbert
ICSOB
2010
184views Business» more  ICSOB 2010»
13 years 5 months ago
Productization: Transforming from Developing Customer-Specific Software to Product Software
Developing product software is getting increasing attention from both academics and practitioners. Organizations are recognizing the benefits and importance of developing a product...
Peter Artz, Inge van de Weerd, Sjaak Brinkkemper, ...
ICWL
2010
Springer
13 years 5 months ago
Cross-Cultural Multimedia Language Learning: Case Study and Analysis
Abstract. This paper describes a pedagogical pattern for cross-cultural language learning and its application in a case study involving learners in Australia and China. The pattern...
Carsten Ullrich, Kerstin Borau, Scott Grant, Danie...
ICUMT
2009
13 years 5 months ago
DroidGlove: An android-based application for wrist rehabilitation
Serious games embody a class of applications able to produce real world benefits for individuals, or for the society, through the entertainment of players engaged in a game. The pe...
Dario Deponti, Dario Maggiorini, Claudio E. Palazz...