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NETGAMES
2006
ACM
14 years 2 months ago
Plug-replaceable consistency maintenance for multiplayer games
Consistency maintenance of replicated data in multiplayer games is a challenging issue due to the performance constraints of real-time interactive applications. We present an appr...
Robert D. S. Fletcher, T. C. Nicholas Graham, Chri...
ESCIENCE
2005
IEEE
14 years 2 months ago
Flexible IO Services in the Kepler Grid Workflow System
Existing Grid workflow tools assume that individual components either communicate by passing files from one application to another, or are explicitly linked using interprocess com...
David Abramson, Jagan Kommineni, Ilkay Altintas
IEEEPACT
2005
IEEE
14 years 2 months ago
Exploiting Coarse-Grained Parallelism to Accelerate Protein Motif Finding with a Network Processor
While general-purpose processors have only recently employed chip multiprocessor (CMP) architectures, network processors (NPs) have used heterogeneous multi-core architectures sin...
Ben Wun, Jeremy Buhler, Patrick Crowley
ISCA
2005
IEEE
135views Hardware» more  ISCA 2005»
14 years 2 months ago
Deconstructing Commodity Storage Clusters
The traditional approach for characterizing complex systems is to run standard workloads and measure the resulting performance as seen by the end user. However, unique opportuniti...
Haryadi S. Gunawi, Nitin Agrawal, Andrea C. Arpaci...
SKG
2005
IEEE
14 years 2 months ago
Effective Maintenance of Materialized Views in Peer Data Management Systems
Materialized view is a useful tool to cache data in data warehouse, data replication, data visualization and etc. However, view maintenance in peer data management systems (PDMSs) ...
Biao Qin, Shan Wang, Xiaoyong Du