Interactive virtual reality requires at least 60 frames per second in order to ensure smooth motion. For a good immersive experience, it is also necessary to have low end-to-end l...
Yang-Wai Chow, Ronald Pose, Matthew Regan, James P...
Miniaturization of devices and the ensuing decrease in the threshold voltage has led to a substantial increase in the leakage component of the total processor energy consumption. ...
As the complexity of embedded systems grows rapidly, it is common to accelerate critical tasks with hardware. Designers usually use off-the-shelf components or licensed IP cores t...
Multitasked real-time systems often employ caches to boost performance. However the unpredictable dynamic behavior of caches makes schedulability analysis of such systems difficul...
Electronic System Level (ESL) design manages the complexity of todays systems by using abstract models. In this context Transaction Level Modeling (TLM) is state-of-theart for desc...