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NETGAMES
2006
ACM
15 years 12 months ago
A distributed architecture for MMORPG
We present an approach to support Massively Multiplayer Online Role-Playing Games. Our proposed solution begins by splitting the large virtual world into smaller regions, each reg...
Marios Assiotis, Velin Tzanov
COMPSAC
2005
IEEE
15 years 11 months ago
Using AOP to Monitor and Administer Software for Grid Computing Environments
Monitoring is a task of collecting measurements that reflect the state of a system. Administration is a collection of tasks for control and manipulation of computer systems. Monito...
Mark Grechanik, Dewayne E. Perry, Don S. Batory
ECBS
2005
IEEE
126views Hardware» more  ECBS 2005»
15 years 11 months ago
Toward Introducing Notification Technology into Distributed Project Teams
Software development can be thought of as the evolution act requirements into a concrete software system. The evolution, achieved through a successive series of elaborations and r...
Jamie L. Smith, Shawn A. Bohner, D. Scott McCricka...
HAPTICS
2005
IEEE
15 years 11 months ago
A Closest Point Algorithm for Parametric Surfaces with Global Uniform Asymptotic Stability
— We present an algorithm that determines the point on a convex parametric surface patch that is closest to a given (possibly moving) point. Any initial point belonging to the su...
Volkan Patoglu, R. Brent Gillespie
INFOVIS
2005
IEEE
15 years 11 months ago
Dynamic Visualization of Graphs with Extended Labels
The paper describes a novel technique to visualize graphs with extended node and link labels. The lengths of these labels range from a short phrase to a full sentence to an entire...
Pak Chung Wong, Patrick Mackey, Ken Perrine, James...