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» A Space Optimization for FP-Growth
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STOC
1994
ACM
168views Algorithms» more  STOC 1994»
14 years 3 days ago
Fast algorithms for finding randomized strategies in game trees
Interactions among agents can be conveniently described by game trees. In order to analyze a game, it is important to derive optimal (or equilibrium) strategies for the di erent p...
Daphne Koller, Nimrod Megiddo, Bernhard von Stenge...
ASPDAC
2007
ACM
123views Hardware» more  ASPDAC 2007»
14 years 1 days ago
Coupling-aware Dummy Metal Insertion for Lithography
As integrated circuits manufacturing technology is advancing into 65nm and 45nm nodes, extensive resolution enhancement techniques (RETs) are needed to correctly manufacture a chip...
Liang Deng, Martin D. F. Wong, Kai-Yuan Chao, Hua ...
ATAL
2007
Springer
14 years 1 days ago
A unified framework for multi-agent agreement
Multi-Agent Agreement problems (MAP) - the ability of a population of agents to search out and converge on a common state - are central issues in many multi-agent settings, from d...
Kiran Lakkaraju, Les Gasser
CAV
2010
Springer
194views Hardware» more  CAV 2010»
13 years 12 months ago
LTSmin: Distributed and Symbolic Reachability
ions of ODE models (MAPLE, GNA). On the algorithmic side (Sec. 3.2), it supports two main streams in high-performance model checking: reachability analysis based on BDDs (symbolic)...
Stefan Blom, Jaco van de Pol, Michael Weber
GECCO
2007
Springer
206views Optimization» more  GECCO 2007»
13 years 12 months ago
Using code metric histograms and genetic algorithms to perform author identification for software forensics
We have developed a technique to characterize software developers' styles using a set of source code metrics. This style fingerprint can be used to identify the likely author...
Robert Charles Lange, Spiros Mancoridis