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» A Space and Time Efficient Algorithm for SimRank Computation
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NETGAMES
2006
ACM
14 years 3 months ago
Applicability of group communication for increased scalability in MMOGs
Massive multiplayer online games (MMOGs) are today the driving factor for the development of distributed interactive applications, and they are increasing in size and complexity. ...
Knut-Helge Vik, Carsten Griwodz, Pål Halvors...
DAC
2004
ACM
14 years 23 days ago
Practical repeater insertion for low power: what repeater library do we need?
In this paper, we investigate the problem of repeater insertion for low power under a given timing budget. We propose a novel repeater insertion algorithm to compute the optimal r...
Xun Liu, Yuantao Peng, Marios C. Papaefthymiou
ACST
2006
13 years 10 months ago
PDC: Pattern discovery with confidence in DNA sequences
Pattern discovery in DNA sequences is one of the most challenging tasks in molecular biology and computer science. The main goal of pattern discovery in DNA sequences is to identi...
Yi Lu, Shiyong Lu, Farshad Fotouhi, Yan Sun, Zijia...
MOBIHOC
2005
ACM
14 years 8 months ago
Power balanced coverage-time optimization for clustered wireless sensor networks
We consider a wireless sensor network in which sensors are grouped into clusters, each with its own cluster head (CH). Each CH collects data from sensors in its cluster and relays...
Tao Shu, Marwan Krunz, Sarma B. K. Vrudhula
ATAL
2008
Springer
13 years 11 months ago
Using multi-agent potential fields in real-time strategy games
Bots for Real Time Strategy (RTS) games provide a rich challenge to implement. A bot controls a number of units that may have to navigate in a partially unknown environment, while...
Johan Hagelbäck, Stefan J. Johansson