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DIMEA
2008
164views Multimedia» more  DIMEA 2008»
15 years 6 months ago
Lessons learned: game design for large public displays
This paper presents the design and deployment of Polar Defence, an interactive game for a large public display. We designed this display based on a model of "users" and ...
Matthias Finke, Anthony Tang, Rock Leung, Michael ...
NOSSDAV
2009
Springer
15 years 11 months ago
A delaunay triangulation architecture supporting churn and user mobility in MMVEs
This article proposes a new distributed architecture for update message exchange in massively multi-user virtual environments (MMVE). MMVE applications require delivery of updates...
Mohsen Ghaffari, Behnoosh Hariri, Shervin Shirmoha...
DOA
2001
132views more  DOA 2001»
15 years 6 months ago
Mobile RMI: Supporting Remote Access to Java Server Objects on Mobile Hosts
Java Remote Method Invocation (RMI) is a specification for building distributed object-oriented applications. RMI was designed primarily for use in conventional, wired computing e...
Tom Wall, Vinny Cahill
MHCI
2009
Springer
15 years 11 months ago
Ubikequitous computing: designing interactive experiences for cyclists
This paper charts the distinctive challenges of designing mobile experiences for cyclists and presents two studies of mobile cyclebased experiences: one a heritage tour; the other...
Duncan Rowland, Martin Flintham, Leif Oppermann, J...
ICRA
2005
IEEE
122views Robotics» more  ICRA 2005»
15 years 10 months ago
Supervised Learning of Places from Range Data using AdaBoost
— This paper addresses the problem of classifying places in the environment of a mobile robot into semantic categories. We believe that semantic information about the type of pla...
Óscar Martínez Mozos, Cyrill Stachni...