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» A Tangible Goal for 3D Modeling
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VRST
2004
ACM
14 years 23 days ago
Animating reactive motions for biped locomotion
In this paper, we propose a new method for simulating reactive motions for running or walking human figures. The goal is to generate realistic animations of how humans compensate...
Taku Komura, Howard Leung, James Kuffner
CIE
2004
Springer
13 years 7 months ago
Automating Lighting Design for Interactive Entertainment
Recent advances in computer graphics, particularly in real-time rendering, have caused major improvements in 3D graphics and rendering techniques used in interactive entertainment...
Magy Seif El-Nasr, Ian Horswill
ECCV
2006
Springer
14 years 9 months ago
Resolution-Enhanced Photometric Stereo
Abstract. Conventional photometric stereo has a fundamental limitation that the scale of recovered geometry is limited to the resolution of the input images. However, surfaces that...
Ping Tan, Stephen Lin, Long Quan
APGV
2010
ACM
238views Visualization» more  APGV 2010»
13 years 8 months ago
A morphing-based analysis of the perceptual distance metric of human faces
This paper presents a psychophysical analysis of the discrimination thresholds of human faces that are varied along different directions in Face Space. Generated by a 3D Morphable...
Nadine Gummersbach, Volker Blanz
BMVC
2010
13 years 2 months ago
Multi-View Planning for Simultaneous Coverage and Accuracy Optimisation
View planning for three-dimensional (3D) reconstruction and inspection solves the problem of finding an efficient sequence of views allowing complete and high quality reconstructi...
Christoph Munkelt, Andreas Breitbarth, Gunther Not...