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» A Temporal Proof System for General Game Playing
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CHI
2004
ACM
15 years 11 months ago
The untapped world of video games
Due to fierce industry competition and demand for novelty, games are a fertile research setting for studying interface design, input devices, graphics, social communication and de...
Kevin Keeker, Randy J. Pagulayan, Jonathan Sykes, ...
188
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CIVR
2007
Springer
210views Image Analysis» more  CIVR 2007»
16 years 1 days ago
Semantic video analysis for psychological research on violence in computer games
In this paper, we present an automatic semantic video analysis system to support interdisciplinary research efforts in the field of psychology and media science. The psychological...
Markus Mühling, Ralph Ewerth, Thilo Stadelman...
NETGAMES
2005
ACM
15 years 11 months ago
A distributed event delivery method with load balancing for MMORPG
In this paper, we propose a new distributed event delivery method for MMORPG (Massively Multiplayer Online Role Playing Games). In our method, the whole game space is divided into...
Shinya Yamamoto, Yoshihiro Murata, Keiichi Yasumot...
AVI
2010
15 years 7 months ago
Gameplay on a multitouch screen to foster learning about historical sites
The use of gameplay has been shown to be an excellent educational tool, especially if such games are supported by innovative and engaging technologies. This paper presents two new...
Carmelo Ardito, Maria Francesca Costabile, Rosa La...
CDC
2010
IEEE
144views Control Systems» more  CDC 2010»
15 years 26 days ago
On the dissipativity of pseudorational behaviors
This paper studies dissipativity for a class of infinite-dimensional systems, called pseudorational, in the behavioral context. A basic equivalence condition for dissipativity is e...
Masaki Ogura, Yutaka Yamamoto, Jan C. Willems