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GAMEON
2000
13 years 9 months ago
RC++ A Rule Based Language for Game AI
"Game AI" is the high-level control code for computer entertainment applications. Games are diverse, and the nature of game AI reflects this diversity. However, game AI,...
Ian Wright, James A. R. Marshall
ISMB
1998
13 years 9 months ago
A Hidden Markov Model for Predicting Transmembrane Helices in Protein Sequences
A novel method to model and predict the location and orientation of alpha helices in membrane- spanning proteins is presented. It is based on a hidden Markov model (HMM) with an a...
Erik L. L. Sonnhammer, Gunnar von Heijne, Anders K...
TC
1998
13 years 9 months ago
Propagating Integrity Information among Interrelated Databases
Data integrity policies often require that quality and integrity metadata be generated and communicated to potential users. However, in data warehouses, federations, and other mul...
Arnon Rosenthal, Edward Sciore
WSC
1994
13 years 9 months ago
General purpose simulation with stroboscope
Stroboscope is a programming language designed for the simulation of processes common to construction engineering. These processes are very complex and involve many different type...
Julio C. Martínez, Photios G. Ioannou
TRECVID
2007
13 years 8 months ago
The Lowlands team at TRECVID 2007
Type Run Description MAP Official A UTen English ASR 0.0031 A UTt hs-t2-nm Top-2 concepts from t hs graph method with neighbor multiply 0.0137 A UTwiki-t2-nm Top-2 Wikipedia conc...
Robin Aly, Claudia Hauff, Willemijn Heeren, Djoerd...
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