In this paper, we describe a framework for comparing task performance in real and virtual environments. Realistic graphics, rear projection, haptics and rapid prototyping are used...
Abstract. In this paper, we present the project Urbi et Orbi, a framework to dynamically manage distributed virtual environments (DVEs). This framework relies on a dedicated script...
— This paper proposes an optimal gait generation framework using virtual constraint and learning optimal control. In this method, firstly, we add a constraint by a virtual poten...
This paper presents a motion-capture-based control framework for third-person view virtual reality applications. Using motion capture devices, a user can directly control the full...
This paper describes a design and implementation of a new handheld user interface framework called HIVE. HIVE provides the familiar 2D user interface on a mobile handheld computer ...
Seokhwan Kim, Yongjoo Cho, Kyoung Shin Park, Joa S...