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2005
ACM
14 years 1 months ago
On the Feasibility of Optical Circuit Switching for High Performance Computing Systems
The interconnect plays a key role in both the cost and performance of large-scale HPC systems. The cost of future high-bandwidth electronic interconnects is expected to increase d...
Kevin J. Barker, Alan F. Benner, Raymond R. Hoare,...
SASP
2008
IEEE
162views Hardware» more  SASP 2008»
14 years 1 months ago
Accelerating Compute-Intensive Applications with GPUs and FPGAs
—Accelerators are special purpose processors designed to speed up compute-intensive sections of applications. Two extreme endpoints in the spectrum of possible accelerators are F...
Shuai Che, Jie Li, Jeremy W. Sheaffer, Kevin Skadr...
IPPS
2006
IEEE
14 years 1 months ago
A code motion technique for accelerating general-purpose computation on the GPU
Recently, graphics processing units (GPUs) are providing increasingly higher performance with programmable internal processors, namely vertex processors (VPs) and fragment process...
T. Ikeda, Fumihiko Ino, Kenichi Hagihara
CGF
2002
156views more  CGF 2002»
13 years 7 months ago
Object Space EWA Surface Splatting: A Hardware Accelerated Approach to High Quality Point Rendering
Elliptical weighted average (EWA) surface splatting is a technique for high quality rendering of point-sampled 3D objects. EWA surface splatting renders water-tight surfaces of co...
Liu Ren, Hanspeter Pfister, Matthias Zwicker
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VISUALIZATION
2005
IEEE
14 years 1 months ago
Exploiting Frame-to-Frame Coherence for Accelerating High-Quality Volume Raycasting on Graphics Hardware
GPU-based raycasting offers an interesting alternative to conventional slice-based volume rendering due to the inherent flexibility and the high quality of the generated images. ...
Thomas Klein, Magnus Strengert, Simon Stegmaier, T...