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» A guide to membrane computing
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VIIP
2001
15 years 5 months ago
Collision Handling and Shadow Casting in Virtual-Prismaker
Abstract. Our research team is developing a computer construction game called VirtualPrismaker based on the physical game Prismakertm . We have had to deal with all typical and ess...
Víctor López-Jaquero, Antonio Fern&a...
129
Voted
AAAI
1998
15 years 5 months ago
Metacognition in Software Agents Using Classifier Systems
Software agents "living" and acting in a real world software environment, such as an operating system, a network, or a database system, can carry out many tasks for huma...
Zhaohua Zhang, Stan Franklin, Dipankar Dasgupta
133
Voted
AIPS
2000
15 years 5 months ago
Admissible Heuristics for Optimal Planning
hsp and hspr are two recent planners that search the state-space using an heuristic function extracted from Strips encodings. hsp does a forward search from the initial state reco...
Patrik Haslum, Hector Geffner
122
Voted
NIPS
2000
15 years 5 months ago
Dendritic Compartmentalization Could Underlie Competition and Attentional Biasing of Simultaneous Visual Stimuli
Neurons in area V4 have relatively large receptive fields (RFs), so multiple visual features are simultaneously "seen" by these cells. Recordings from single V4 neurons ...
Kevin A. Archie, Bartlett W. Mel
AAAI
1993
15 years 5 months ago
Finding Accurate Frontiers: A Knowledge-Intensive Approach to Relational Learning
learning (EBL) component. In this paper we provide a brief review of FOIL and FOCL, then discuss how operationalizing a domain theory can adversely affect the accuracy of a learned...
Michael J. Pazzani, Clifford Brunk