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VIS
2008
IEEE
176views Visualization» more  VIS 2008»
14 years 9 months ago
Particle-based Sampling and Meshing of Surfaces in Multimaterial Volumes
Abstract-- Methods that faithfully and robustly capture the geometry of complex material interfaces in labeled volume data are important for generating realistic and accurate visua...
Miriah Meyer, Ross Whitaker, Robert M. Kirby, C...
EUROGRAPHICS
2010
Eurographics
14 years 5 months ago
Fitted BVH for Fast Raytracing of Metaballs
Raytracing metaballs is a problem that has numerous applications in the rendering of dynamic soft objects such as fluids. However, current techniques are either limited in the vi...
Olivier Gourmel, Anthony Pajot, Mathias Paulin, Lo...
VR
2008
IEEE
173views Virtual Reality» more  VR 2008»
14 years 2 months ago
Rapid Creation of Large-scale Photorealistic Virtual Environments
The rapid and efficient creation of virtual environments has become a crucial part of virtual reality applications. In particular, civil and defense applications often require an...
Charalambos Poullis, Suya You, Ulrich Neumann
ICRA
2010
IEEE
151views Robotics» more  ICRA 2010»
13 years 7 months ago
Trajectory prediction in cluttered voxel environments
Abstract— Trajectory planning and optimization is a fundamental problem in articulated robotics. It is often viewed as a two phase problem of initial feasible path planning aroun...
Nikolay Jetchev, Marc Toussaint
SMA
2005
ACM
132views Solid Modeling» more  SMA 2005»
14 years 2 months ago
Simplified engineering analysis via medial mesh reduction
Numerous simplification methods have been proposed for speeding up engineering analysis/ simulation. A recently proposed medial axis reduction is one such method, that is particul...
Murari Sinha, Krishnan Suresh