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VISUALIZATION
2005
IEEE
14 years 1 months ago
Build-by-Number: Rearranging the Real World to Visualize Novel Architectural Spaces
We present Build-by-Number, a technique for quickly designing architectural structures that can be rendered photorealistically at interactive rates. We combine image-based capturi...
Daniel R. Bekins, Daniel G. Aliaga
VISUALIZATION
2003
IEEE
14 years 1 months ago
Producing High Quality Visualizations of Large-Scale Simulations
This paper describes the work of a team of researchers in computer graphics, geometric computing, and civil engineering to produce a visualization of the September 2001 attack on ...
Voicu Popescu, Chris Hoffmann, Sami Kilic, Mete So...
SIGGRAPH
1999
ACM
14 years 5 days ago
Realistic, Hardware-Accelerated Shading and Lighting
With fast 3D graphics becoming more and more available even on low end platforms, the focus in hardware-accelerated rendering is beginning to shift towards higher quality renderin...
Wolfgang Heidrich, Hans-Peter Seidel
SIBGRAPI
2003
IEEE
14 years 1 months ago
An Approximation for Normal Vectors of Deformable Models
A physically-based deformable model proposed by Terzopoulous et al. is governed by the Lagrange’s form, that establishes the relation between the dynamics of deformable models un...
Shin-Ting Wu, Vanio Fragoso de Melo
CG
1998
Springer
13 years 7 months ago
Rendering of multiresolution models with texture
State of the art multiresolution modeling allows to selectively refine a coarse mesh of an object on the visually important parts. In this way it is possible to render the geomet...
Andreas Schilling, Reinhard Klein