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CIG
2005
IEEE
14 years 3 months ago
A Hybrid AI System for Agent Adaptation in a First Person Shooter
The aim of developing an agent that is able to adapt its actions in response to their effectiveness within the game provides the basis for the research presented in this paper. It ...
Abdennour El Rhalibi, Michael Burkey
FGR
2000
IEEE
114views Biometrics» more  FGR 2000»
14 years 2 months ago
Wide-Range, Person- and Illumination-Insensitive Head Orientation Estimation
We present an algorithm for estimation of head orientation, given cropped images of a subject’s head from any viewpoint. Our algorithm handles dramatic changes in illumination, ...
Ying Wu, Kentaro Toyama
ICALT
2011
IEEE
12 years 10 months ago
Tailoring Serious Games with Adaptive Pedagogical Scenarios: A Serious Game for Persons with Cognitive Disabilities
—this work addresses issues relevant to the project CLES (Cognitive and Linguistic Element Stimulation) which aims to develop a serious game for diagnosis and training of childre...
Aarij Mahmood Hussaan, Karim Sehaba, Alain Mille
SAINT
2005
IEEE
14 years 3 months ago
The Simplicity Project: Architecture Concept
The research community is working towards a new allencompassing vision of the Internet. This vision certainly includes powerful transport and switching technologies, wireless netw...
Nicola Blefari-Melazzi, Wolfgang Kellerer, Chie No...
CVPR
2004
IEEE
15 years 7 days ago
Fast, Integrated Person Tracking and Activity Recognition with Plan-View Templates from a Single Stereo Camera
Copyright 2004 IEEE. Published in Conference on Computer Vision and Pattern Recognition (CVPR-2004), June 27 - July 2, 2004, Washington DC. Personal use of this material is permit...
Michael Harville, Dalong Li