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CGF
2010
163views more  CGF 2010»
13 years 7 months ago
Meshless Shape and Motion Design for Multiple Deformable Objects
We present physically based algorithms for interactive deformable shape and motion modeling. We coarsely sample the objects with simulation nodes, and apply a meshless finite elem...
Bart Adams, Martin Wicke, Maks Ovsjanikov, Michael...
ICRA
2010
IEEE
138views Robotics» more  ICRA 2010»
13 years 6 months ago
Rao-Blackwellized particle filtering for probing-based 6-DOF localization in robotic assembly
This paper presents a probing-based method for probabilistic localization in automated robotic assembly. We consider peg-in-hole problems in which a needle-like peg has a single p...
Yuichi Taguchi, Tim K. Marks, Haruhisa Okuda
AFRIGRAPH
2004
ACM
14 years 25 days ago
Realistic shading of human skin in real time
The demand for realistic human characters is driven by interactive application developers worldwide. The look of 3D models in real time graphics is efficiently improved by powerfu...
Florian Struck, Christian-A. Bohn, Sebastian Schmi...
JAIR
2010
145views more  JAIR 2010»
13 years 5 months ago
Planning with Noisy Probabilistic Relational Rules
Noisy probabilistic relational rules are a promising world model representation for several reasons. They are compact and generalize over world instantiations. They are usually in...
Tobias Lang, Marc Toussaint
CW
2008
IEEE
14 years 1 months ago
Real-Time Marker Level Set on GPU
Level set methods have been extensively used to track the dynamical interfaces between different materials for physically based simulation, geometry modeling, oceanic modeling and...
Xing Mei, Philippe Decaudin, Bao-Gang Hu, Xiaopeng...