Sciweavers

134 search results - page 15 / 27
» A quadrilateral rendering primitive
Sort
View
ESA
2005
Springer
113views Algorithms» more  ESA 2005»
14 years 1 months ago
Online Occlusion Culling
Abstract. Modern computer graphics systems are able to render sophisticated 3D scenes consisting of millions of polygons. For most camera positions only a small collection of these...
Gereon Frahling, Jens Krokowski
SI3D
1999
ACM
13 years 12 months ago
Image-based objects
We present a compact, image-based representation for threedimensional objects with complex shapes that can be rendered with correct perspective from arbitrary viewpoints using a l...
Manuel M. Oliveira, Gary Bishop
SIGGRAPH
1993
ACM
13 years 11 months ago
Leo: a system for cost effective 3D shaded graphics
A physically compact, low cost, high performance 3D graphics accelerator is presented. It supports shaded rendering of triangles and antialiased lines into a double-buffered 24-bi...
Michael F. Deering, Scott R. Nelson
RT
2001
Springer
14 years 1 days ago
Opacity Shadow Maps
Opacity shadow maps approximate light transmittance inside a complex volume with a set of planar opacity maps. A volume made of standard primitives (points, lines, and polygons) i...
Tae-Yong Kim 0002, Ulrich Neumann
VMV
2004
185views Visualization» more  VMV 2004»
13 years 9 months ago
Convexification of Unstructured Grids
Unstructured tetrahedral grids are a common data representation of three-dimensional scalar fields. For convex unstructured meshes efficient rendering methods are known. For conca...
Stefan Röttger, Stefan Guthe, Andreas Schiebe...