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» A quadrilateral rendering primitive
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FOCS
2010
IEEE
13 years 5 months ago
On the Insecurity of Parallel Repetition for Leakage Resilience
A fundamental question in leakage-resilient cryptography is: can leakage resilience always be amplified by parallel repetition? It is natural to expect that if we have a leakage-r...
Allison B. Lewko, Brent Waters
VIS
2007
IEEE
216views Visualization» more  VIS 2007»
14 years 8 months ago
Interactive Isosurface Ray Tracing of Time-Varying Tetrahedral Volumes
Abstract-- We describe a system for interactively rendering isosurfaces of tetrahedral finite-element scalar fields using coherent ray tracing techniques on the CPU. By employing s...
Ingo Wald, Heiko Friedrich, Aaron Knoll, Charle...
ISCAS
2007
IEEE
120views Hardware» more  ISCAS 2007»
14 years 1 months ago
CREMA: A Parallel Hardware Raytracing Machine
— A raytracer calculates how a camera would observe a potentially complex scene consisting of numerous objects and light sources. If all the objects are modeled by n primitives, ...
Ulf Ochsenfahrt, Ralf Salomon
VISUALIZATION
2000
IEEE
13 years 12 months ago
A level-set method for flow visualization
In this paper we propose a technique for visualizing steady flow. Using this technique, we first convert the vector field data into a scalar level-set representation. We then a...
Rüdiger Westermann, Christopher Johnson, Thom...
SIGGRAPH
2000
ACM
13 years 12 months ago
Deep shadow maps
We introduce deep shadow maps, a technique that produces fast, high-quality shadows for primitives such as hair, fur, and smoke. Unlike traditional shadow maps, which store a sing...
Tom Lokovic, Eric Veach