Artificial Intelligence for interactive characters is held back by the difficulty of actually creating those characters. There is a need for intuitive tools which simplify the pro...
Frederick William Poe Heckel, G. Michael Youngbloo...
We present a design for an automated theorem prover that controls its search based on ideas from several areas of artificial intelligence (AI). The combination of case-based reaso...
An versatile and modular Electrical Ground Support Equipment (EGSE) system has been developed using Artificial Intelligence (AI) techniques to control and test the PESCA instrumen...
One might imagine that AI systems with harmless goals will be harmless. This paper instead shows that intelligent systems will need to be carefully designed to prevent them from be...
This paper provides an overview of creating games for change from within an academic context, focusing specifically on the development of educational computer games for middle scho...