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» Accelerating 3D Convolution Using Graphics Hardware
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VISUALIZATION
1999
IEEE
13 years 11 months ago
Accelerating 3D Convolution Using Graphics Hardware
Many volume filtering operations used for image enhancement, data processing or feature detection can be written in terms of threedimensional convolutions. It is not possible to y...
Matthias Hopf, Thomas Ertl
IMA
2007
Springer
129views Cryptology» more  IMA 2007»
14 years 1 months ago
Toward Acceleration of RSA Using 3D Graphics Hardware
Demand in the consumer market for graphics hardware that accelerates rendering of 3D images has resulted in commodity devices capable of astonishing levels of performance. These re...
Andrew Moss, Dan Page, Nigel P. Smart
WSCG
2003
318views more  WSCG 2003»
13 years 8 months ago
Quality Issues of Hardware-Accelerated High-Quality Filtering on PC Graphics Hardware
This paper summarizes several quality issues of an approach for high-quality filtering with arbitrary filter kernels on PC graphics hardware that has been presented previously. ...
Markus Hadwiger, Helwig Hauser, Torsten Mölle...
DGCI
2006
Springer
13 years 10 months ago
Skeletonization and Distance Transforms of 3D Volumes Using Graphics Hardware
We propose a fast method for computing distance transforms and skeletons of 3D objects using programmable Graphics Processing Units (GPUs). We use an efficient method, called dista...
M. A. M. M. van Dortmont, H. M. M. van de Wetering...
MICRO
1999
IEEE
100views Hardware» more  MICRO 1999»
13 years 11 months ago
A Superscalar 3D Graphics Engine
3D graphics performance is increasing faster than any other computing application. Almost all PC systems now include 3D graphics accelerators for games, CAD, or visualization appl...
Andrew Wolfe, Derek B. Noonburg