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» Accelerating 3D Convolution Using Graphics Hardware
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ICIP
2009
IEEE
13 years 5 months ago
Depth image-based rendering with low resolution depth
This paper proposes a new approach for depth image-based rendering (DIBR) with low resolution depth using the 3D propagation algorithm. Our novel depth edge enhancement method ef ...
Quang H. Nguyen, Minh N. Do, Sanjay J. Patel
FCCM
2009
IEEE
165views VLSI» more  FCCM 2009»
14 years 2 months ago
Accelerating Quadrature Methods for Option Valuation
This paper presents an architecture for FPGA acceleration of quadrature methods used for pricing complex options, such as discrete barrier, Bermudan, and American options. The arc...
Anson H. T. Tse, David B. Thomas, Wayne Luk
ICASSP
2010
IEEE
13 years 8 months ago
Implementing LNS using filtering units of GPUs
Current GPUs offer specialized graphics hardware in addition to generic floating-point processing units. We propose a method which reuses specialized texture filtering units to ...
Mark G. Arnold, Sylvain Collange, David Defour
ICIW
2008
IEEE
14 years 2 months ago
Graphical History List with Multi-window Support on a Mobile Web Browser
— Rolling back to previously visited Web pages and opening multiple browser windows or tabs at the same time are common activities in a Web browsing session on a PC. When using a...
Elina Vartiainen, Virpi Roto, Janne Kaasalainen
VISUALIZATION
2003
IEEE
14 years 1 months ago
Hierarchical Splatting of Scattered Data
Numerical particle simulations and astronomical observations create huge data sets containing uncorrelated 3D points of varying size. These data sets cannot be visualized interact...
Matthias Hopf, Thomas Ertl