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» Accelerating 3D Convolution Using Graphics Hardware
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VIS
2004
IEEE
130views Visualization» more  VIS 2004»
14 years 9 months ago
The VesselGlyph: Focus & Context Visualization in CT-Angiography
Reliable and complete blood-vessel segmentation is still a challenging problem. This is especially true in the presence of morphologic changes resulting from atherosclerotic disea...
ISCAS
2006
IEEE
142views Hardware» more  ISCAS 2006»
14 years 2 months ago
An efficient texture cache for programmable vertex shaders
Vertex texturing is state-of-the-art functionality of vertex. Thus, traditional texture caches used in RE are not the 3D geometry processor. However, it aggravates the always appli...
Seunghyun Cho, Chang-Hyo Yu, Lee-Sup Kim
VISUALIZATION
1999
IEEE
14 years 9 days ago
LOD-Sprite Technique for Accelerated Terrain Rendering
We present a new rendering technique, termed LOD-sprite rendering, which uses a combination of a level-of-detail (LOD) representation of the scene together with reusing image spri...
Baoquan Chen, J. Edward Swan II, Eddy Kuo, Arie E....
CGF
2000
110views more  CGF 2000»
13 years 7 months ago
Directional Discretized Occluders for Accelerated Occlusion Culling
We present a technique for accelerating the rendering of high depth-complexity scenes. In a preprocessing stage, we approximate the input model with a hierarchical data structure ...
Fausto Bernardini, James T. Klosowski, Jihad El-Sa...
VISSYM
2003
13 years 9 months ago
Hardware-assisted View-dependent Isosurface Extraction using Spherical Partition
Extracting only the visible portion of an isosurface can improve both the computation efficiency and the rendering speed. However, the visibility test overhead can be quite high ...
Jinzhu Gao, Han-Wei Shen