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» Accelerating 3D Convolution Using Graphics Hardware
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EGH
2010
Springer
13 years 6 months ago
Architecture considerations for tracing incoherent rays
This paper proposes a massively parallel hardware architecture for efficient tracing of incoherent rays, e.g. for global illumination. The general approach is centered around hier...
Timo Aila, Tero Karras
SI3D
1992
ACM
14 years 2 days ago
Volume Seedlings
Recent advances in software and hardware technology have made direct ray-traced volume rendering of 3-d scalar data a feasible and effective method for imaging of the data's ...
Michael F. Cohen, James S. Painter, Mihir Mehta, K...
ASPLOS
2010
ACM
14 years 2 months ago
COMPASS: a programmable data prefetcher using idle GPU shaders
A traditional fixed-function graphics accelerator has evolved into a programmable general-purpose graphics processing unit over the last few years. These powerful computing cores...
Dong Hyuk Woo, Hsien-Hsin S. Lee
VISSYM
2004
13 years 9 months ago
Medical Applications of Multi-field Volume Rendering and VR Techniques
This paper reports on a new approach for visualizing multi-field MRI or CT datasets in an immersive environment with medical applications. Multi-field datasets combine multiple sc...
Joe Kniss, Jürgen P. Schulze, Uwe Wössne...
VIS
2004
IEEE
109views Visualization» more  VIS 2004»
14 years 9 months ago
Visualizing Gyrokinetic Simulations
The continuing advancement of plasma science is central to realizing fusion as an inexpensive and safe energy source. Gryokinetic simulations of plasmas are fundamental to the und...
David Crawford, Kwan-Liu Ma, Min-Yu Huang, Scott K...