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» Accelerating 3D Convolution Using Graphics Hardware
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ICPR
2008
IEEE
14 years 1 months ago
3D object localization based on occluding contour using STL CAD model
This paper describes a method to localize 3D objects, which is the extension of the segment-based object recognition method to use on a STL CAD model. Models for localization are ...
Kenichi Maruyama, Yoshihiro Kawai, Takashi Yoshimi...
SI3D
2006
ACM
14 years 1 months ago
Interactive 3D distance field computation using linear factorization
We present an interactive algorithm to compute discretized 3D Euclidean distance fields. Given a set of piecewise linear geometric primitives, our algorithm computes the distance...
Avneesh Sud, Naga K. Govindaraju, Russell Gayle, D...
SI3D
1992
ACM
13 years 11 months ago
Interactive Volume Rendering on a Multicomputer
Direct volume rendering is a computationally intensive operation that has become a valued and often preferred visualization tool. For maximal data comprehension, interactive manip...
Ulrich Neumann
ISCAS
2006
IEEE
103views Hardware» more  ISCAS 2006»
14 years 1 months ago
A low-power geometric mapping co-processor for high-speed graphics application
Abstract— In this article we present a novel design of a lowpower geometric mapping co-processor that can be used for high-performance graphics system. The processor can carry ou...
S. Leeke, L. Maharatna
IROS
2007
IEEE
212views Robotics» more  IROS 2007»
14 years 1 months ago
GPU-accelerated real-time 3D tracking for humanoid locomotion and stair climbing
— For humanoid robots to fully realize their biped potential in a three-dimensional world and step over, around or onto obstacles such as stairs, appropriate and efficient appro...
Philipp Michel, Joel E. Chestnutt, Satoshi Kagami,...