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ICES
2010
Springer
217views Hardware» more  ICES 2010»
13 years 5 months ago
Markerless Articulated Human Body Tracking from Multi-view Video with GPU-PSO
In this paper, we describe the GPU implementation of a markerless full-body articulated human motion tracking system from multi-view video sequences acquired in a studio environmen...
Luca Mussi, Spela Ivekovic, Stefano Cagnoni
ICRA
2005
IEEE
124views Robotics» more  ICRA 2005»
14 years 1 months ago
Analysis of Human Motion for Humanoid Robots
— A great challange in robotics is to make robots more like humans. One important aspect is to make robots move like humans and recognize their motions. Both tasks are based on h...
Jörg Moldenhauer, Ingo Boesnach, Thomas Beth,...
CVPR
2003
IEEE
14 years 9 months ago
Shape-From-Silhouette of Articulated Objects and its Use for Human Body Kinematics Estimation and Motion Capture
Shape-From-Silhouette (SFS), also known as Visual Hull (VH) construction, is a popular 3D reconstruction method which estimates the shape of an object from multiple silhouette ima...
German K. M. Cheung, Simon Baker, Takeo Kanade
AIIDE
2009
13 years 8 months ago
Constructing Game Agents from Video of Human Behavior
Developing computer game agents is often a lengthy and expensive undertaking. Detailed domain knowledge and decision-making procedures must be encoded into the agent to achieve re...
Nan Li, David J. Stracuzzi, Gary Cleveland, Tolga ...
AROBOTS
2000
137views more  AROBOTS 2000»
13 years 7 months ago
Acquiring Mobile Robot Behaviors by Learning Trajectory Velocities
Abstract. The development of robots that learn from experience is a relentless challenge confronting artificial intelligence today. This paper describes a robot learning method whi...
Koren Ward, Alexander Zelinsky