In this paper, we describe the GPU implementation of a markerless full-body articulated human motion tracking system from multi-view video sequences acquired in a studio environmen...
— A great challange in robotics is to make robots more like humans. One important aspect is to make robots move like humans and recognize their motions. Both tasks are based on h...
Shape-From-Silhouette (SFS), also known as Visual Hull (VH) construction, is a popular 3D reconstruction method which estimates the shape of an object from multiple silhouette ima...
Developing computer game agents is often a lengthy and expensive undertaking. Detailed domain knowledge and decision-making procedures must be encoded into the agent to achieve re...
Nan Li, David J. Stracuzzi, Gary Cleveland, Tolga ...
Abstract. The development of robots that learn from experience is a relentless challenge confronting artificial intelligence today. This paper describes a robot learning method whi...