We examine the problem of self-adaptation in game-playing agents as the game requirements evolve incrementally. The goal of our current work is to develop an interactive environme...
Joshua Jones, Chris Parnin, Avik Sinharoy, Spencer...
We describe an efficient and robust method of tracking human forearms as skin colored regions. Of special consideration in the design of this system are real-time and robustness ...
- In this paper we present a model designed on the basis of the neurophysiology of the rat hippocampus to control the navigation of a real robot. The model allows the robot to lear...
The conversational agent understands and provides users with proper information based on natural language. Conventional agents based on pattern matching have much restriction to ma...
This paper describes two approaches that enable the AI Planner LPGP to reason about domains with exogenous events and goals with duration: the first investigates how such domains...