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AIIDE
2009
13 years 11 months ago
Adapting Game-Playing Agents to Game Requirements
We examine the problem of self-adaptation in game-playing agents as the game requirements evolve incrementally. The goal of our current work is to develop an interactive environme...
Joshua Jones, Chris Parnin, Avik Sinharoy, Spencer...
ICPR
2006
IEEE
14 years 3 months ago
Real Time Limb Tracking with Adaptive Model Selection
We describe an efficient and robust method of tracking human forearms as skin colored regions. Of special consideration in the design of this system are real-time and robustness ...
Matheen Siddiqui, Gérard G. Medioni
IROS
2006
IEEE
135views Robotics» more  IROS 2006»
14 years 3 months ago
Bio-inspired Model of Robot Adaptive Learning and Mapping
- In this paper we present a model designed on the basis of the neurophysiology of the rat hippocampus to control the navigation of a real robot. The model allows the robot to lear...
Alejandra Barrera Ramirez, Alfredo Weitzenfeld Rid...
AUSAI
2004
Springer
14 years 3 months ago
Domain-Adaptive Conversational Agent with Two-Stage Dialogue Management
The conversational agent understands and provides users with proper information based on natural language. Conventional agents based on pattern matching have much restriction to ma...
Jin-Hyuk Hong, Sung-Bae Cho
ECAI
2004
Springer
14 years 3 months ago
Adapting LPGP to Plan with Deadlines
This paper describes two approaches that enable the AI Planner LPGP to reason about domains with exogenous events and goals with duration: the first investigates how such domains...
Stephen Cresswell, Alexandra M. Coddington