—We examine the use of teleological metareasoning for self-adaptation in game-playing software agents. The goal of our work is to develop an interactive environment in which the ...
Joshua Jones, Chris Parnin, Avik Sinharoy, Spencer...
Abstract. Grid architectures are execution environments that are known to be at the same time distributed, parallel, heterogeneous and dynamic. While current tools focus solutions ...
Ray tracing techniques need supersampling to reduce aliasing and/or noise in the final image. Since not all the pixels in the image require the same number of rays, supersampling...
We examine the problem of self-adaptation in game-playing agents as the game requirements evolve incrementally. The goal of our current work is to develop an interactive environme...
Joshua Jones, Chris Parnin, Avik Sinharoy, Spencer...
In this paper we investigate how to obtain high-level adaptivity on complex scientific applications such as Finite Element (FE) simulators by building an adaptive version of thei...