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SASO
2009
IEEE
15 years 11 months ago
Teleological Software Adaptation
—We examine the use of teleological metareasoning for self-adaptation in game-playing software agents. The goal of our work is to develop an interactive environment in which the ...
Joshua Jones, Chris Parnin, Avik Sinharoy, Spencer...
ISPDC
2005
IEEE
15 years 10 months ago
Enforcing consistency during the adaptation of a parallel component
Abstract. Grid architectures are execution environments that are known to be at the same time distributed, parallel, heterogeneous and dynamic. While current tools focus solutions ...
Jérémy Buisson, Françoise And...
GRAPHICSINTERFACE
2003
15 years 5 months ago
Entropy-based Adaptive Sampling
Ray tracing techniques need supersampling to reduce aliasing and/or noise in the final image. Since not all the pixels in the image require the same number of rays, supersampling...
Jaume Rigau, Miquel Feixas, Mateu Sbert
AIIDE
2009
15 years 5 months ago
Adapting Game-Playing Agents to Game Requirements
We examine the problem of self-adaptation in game-playing agents as the game requirements evolve incrementally. The goal of our current work is to develop an interactive environme...
Joshua Jones, Chris Parnin, Avik Sinharoy, Spencer...
IPPS
2007
IEEE
15 years 10 months ago
FEMS: An Adaptive Finite Element Solver
In this paper we investigate how to obtain high-level adaptivity on complex scientific applications such as Finite Element (FE) simulators by building an adaptive version of thei...
Alberto Bertoldo