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» Adaptive gesture recognition in Human Computer Interaction
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152
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ICPR
2008
IEEE
15 years 10 months ago
Pose adaptive LDA based face recognition
In this paper, a novel method based on pose adaptive linear discriminant analysis (PALDA) is proposed to deal with pose variation problems in face recognition when each person has...
Zhenger Wang, Xiaoqing Ding, Chi Fang
113
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ACMACE
2007
ACM
15 years 7 months ago
Tangible comics: a performance space with full-body interaction
Tangible Comics is a computer vision based full-body interactive storytelling environment that also functions as a comics generator. Prevailing applications of full-body computer ...
Özge Samanci, Yanfeng Chen, Ali Mazalek
147
Voted
NIME
2001
Springer
191views Music» more  NIME 2001»
15 years 8 months ago
The Accordiatron
The Accordiatron is a new MIDI controller for real-time performance based on the paradigm of a conventional squeeze box or concertina. It translates the gestures of a performer to...
Michael Gurevich
ACMIDC
2008
15 years 5 months ago
Sketch-based educational games: "drawing" kids away from traditional interfaces
Computer-based games and technologies can be significant aids for helping children learn. However, most computer-based games simply address the learning styles of visual and audit...
Brandon Paulson, Brian Eoff, Aaron Wolin, Joshua J...
125
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AMDO
2006
Springer
15 years 7 months ago
Composition of Complex Motion Models from Elementary Human Motions
An appraisal of human motions and particular motion phases is essential for a good interaction between a human and a humanoid robot. We present a new method for the analysis of hum...
Jörg Moldenhauer, Ingo Boesnach, Thorsten Ste...