Activity Recognition has gained a lot of interest in recent years due to its potential and usefulness for context-aware wearable computing. However, most approaches for activity r...
We present a preliminary implementation of a robot within the context of social skills intervention. The robot engages a human user in an interactive and adaptive game-playing ses...
We present a framework to adapt software to the needs of individuals with severe motion disabilities who use mouse substitution interfaces. Typically, users are required to adapt t...
The demand for realistic human characters is driven by interactive application developers worldwide. The look of 3D models in real time graphics is efficiently improved by powerfu...
Florian Struck, Christian-A. Bohn, Sebastian Schmi...
Exploration and navigation in multimedia data hierarchies (e.g., photos, music) are frequent tasks on mobile devices. However, visualization and interaction are impoverished due t...