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TOG
2002
162views more  TOG 2002»
13 years 7 months ago
Animation and rendering of complex water surfaces
We present a new method for the animation and rendering of photorealistic water effects. Our method is designed to produce visually plausible three dimensional effects, for exampl...
Douglas Enright, Stephen R. Marschner, Ronald Fedk...
DICTA
2003
13 years 9 months ago
Volumetric Medical Imaging Environment
We describe a graphical tool for analysis and visualization of three dimensional medical data. The application is intended to help physicians interpret the geometric structures of ...
Bobi Gilburd, Michal Holtzman-Gazit, Alon Spira, D...
SI3D
2003
ACM
14 years 22 days ago
Incorporating dynamic real objects into immersive virtual environments
We present algorithms that enable virtual objects to interact with and respond to virtual representations, avatars, of real objects. These techniques allow dynamic real objects, s...
Benjamin Lok, Samir Naik, Mary C. Whitton, Frederi...
AFRIGRAPH
2003
ACM
14 years 23 days ago
Psychophysically based artistic techniques for increased perceived realism of virtual environments
The perceived realism of a computer generated image depends on the accuracy of the modeling and illumination calculations, the limitations of the display device, and the way in wh...
Peter Longhurst, Patrick Ledda, Alan Chalmers
APGV
2004
ACM
141views Visualization» more  APGV 2004»
13 years 11 months ago
The effects of head-mounted display mechanics on distance judgments in virtual environments
In virtual environments that use head-mounted displays (HMD), distance judgments to targets on the ground are compressed, at least when indicated through visually-directed walking...
Peter Willemsen, Mark B. Colton, Sarah H. Creem-Re...