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SI3D
1995
ACM
15 years 9 months ago
Behavioral Control for Real-Time Simulated Human Agents
A system for controlling the behaviors of an interactive human-like agent, and executing them in real-time, is presented. It relies on an underlying model of continuous behavior, ...
John P. Granieri, Welton Becket, Barry D. Reich, J...
IAT
2009
IEEE
16 years 1 months ago
Intelligent Crawling in Virtual Worlds
—We present an intelligent agent crawler designed to collect user-generated content in Second Life and related virtual worlds. The agents navigate autonomously through the world ...
Josh Eno, Susan Gauch, Craig W. Thompson
PRESENCE
1998
91views more  PRESENCE 1998»
15 years 5 months ago
Integrating Pedagogical Agents into Virtual Environments
In order for a virtual environment to be effective as a training tool, it is not enough to concentrate on the fidelity of the renderings and the accuracy of the simulated behavior...
W. Lewis Johnson, Jeff Rickel, Randy Stiles, Allen...
DIGRA
2005
Springer
15 years 11 months ago
Interactive Digital Storytelling: Towards a Hybrid Conceptual Approach
In this contribution, “Interactive Digital Storytelling” is viewed as a hybrid form of game design and cinematic storytelling for the understanding and creation of future lear...
Ulrike Spierling
JUCS
2002
101views more  JUCS 2002»
15 years 5 months ago
Modelling Agents as Observable Sources
Abstract: Observation is a fundamental interaction pattern in today's computerbased systems. Adopting observation as the main modelling criterion, computer-based systems can b...
Mirko Viroli, Andrea Omicini