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WCE
2007
13 years 10 months ago
Sparse Matrix Multiplication Using UPC
—Partitioned global address space (PGAS) languages, such as Unified Parallel C (UPC) have the promise of being productive. Due to the shared address space view that they provide,...
Hoda El-Sayed, Eric Wright
AIIDE
2009
13 years 10 months ago
Demonstrating Automatic Content Generation in the Galactic Arms Race Video Game
In most modern video games, content (e.g. models, levels, weapons, etc.) shipped with the game is static and unchanging, or at best, randomized within a narrow set of parameters. ...
Erin J. Hastings, Ratan K. Guha, Kenneth O. Stanle...
APVIS
2009
13 years 10 months ago
Visibility-driven transfer functions
Direct volume rendering is an important tool for visualizing complex data sets. However, in the process of generating 2D images from 3D data, information is lost in the form of at...
Carlos D. Correa, Kwan-Liu Ma
ATAL
2010
Springer
13 years 10 months ago
Establishing spatially targeted communication in a heterogeneous robot swarm
We consider a heterogeneous swarm consisting of aerial and wheeled robots. We present a system that enables spatially targeted communication. Our system enables aerial robots to e...
Nithin Mathews, Anders Lyhne Christensen, Eliseo F...
ATAL
2010
Springer
13 years 10 months ago
Pure Nash equilibria: complete characterization of hard and easy graphical games
We consider the computational complexity of pure Nash equilibria in graphical games. It is known that the problem is NP-complete in general, but tractable (i.e., in P) for special...
Albert Xin Jiang, MohammadAli Safari
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