The maxn algorithm (Luckhardt and Irani, 1986) for playing multiplayer games is flexible, but there are only limited techniques for pruning maxn game trees. This paper presents oth...
Abstract. We use case injected genetic algorithms to learn to competently play computer strategy games. Such games are characterized by player decision in anticipation of opponent ...
In this paper, we give linear time algorithms to decide core stability, core largeness, exactness, and extendability of flow games on uniform networks (all edge capacities are 1)....
Qizhi Fang, Rudolf Fleischer, Jian Li, Xiaoxun Sun
In this paper, we adopt general-sum stochastic games as a framework for multiagent reinforcement learning. Our work extends previous work by Littman on zero-sum stochastic games t...
The process of recruiting employees has changed since the internet entered enterprises. From simply posting job ads and information on the internet to online application forms and...
Sven Laumer, Alexander von Stetten, Andreas Eckhar...