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» Algorithms, games, and the internet
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CG
2002
Springer
13 years 9 months ago
A Comparison of Algorithms for Multi-player Games
The maxn algorithm (Luckhardt and Irani, 1986) for playing multiplayer games is flexible, but there are only limited techniques for pruning maxn game trees. This paper presents oth...
Nathan R. Sturtevant
GECCO
2004
Springer
101views Optimization» more  GECCO 2004»
14 years 3 months ago
Trap Avoidance in Strategic Computer Game Playing with Case Injected Genetic Algorithms
Abstract. We use case injected genetic algorithms to learn to competently play computer strategy games. Such games are characterized by player decision in anticipation of opponent ...
Chris Miles, Sushil J. Louis, Rich Drewes
COCOON
2007
Springer
14 years 4 months ago
Algorithms for Core Stability, Core Largeness, Exactness, and Extendability of Flow Games
In this paper, we give linear time algorithms to decide core stability, core largeness, exactness, and extendability of flow games on uniform networks (all edge capacities are 1)....
Qizhi Fang, Rudolf Fleischer, Jian Li, Xiaoxun Sun
ICML
1998
IEEE
14 years 10 months ago
Multiagent Reinforcement Learning: Theoretical Framework and an Algorithm
In this paper, we adopt general-sum stochastic games as a framework for multiagent reinforcement learning. Our work extends previous work by Littman on zero-sum stochastic games t...
Junling Hu, Michael P. Wellman
HICSS
2009
IEEE
145views Biometrics» more  HICSS 2009»
14 years 4 months ago
Online Gaming to Apply for Jobs - The Impact of Self- and E-Assessment on Staff Recruitment
The process of recruiting employees has changed since the internet entered enterprises. From simply posting job ads and information on the internet to online application forms and...
Sven Laumer, Alexander von Stetten, Andreas Eckhar...