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» Algorithms, games, and the internet
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DAC
2008
ACM
14 years 11 months ago
Control theory-based DVS for interactive 3D games
We propose a control theory-based dynamic voltage scaling (DVS) algorithm for interactive 3D game applications running on batterypowered portable devices. Using this scheme, we pe...
Yan Gu, Samarjit Chakraborty
IWCMC
2006
ACM
14 years 4 months ago
Performance enhancing proxy for interactive 3G network gaming
Unlike non-time-critical applications like email and file transfer, network games demand timely data delivery to maintain the seemingly interactive presence of players in the vir...
Gene Cheung, Takashi Sakamoto, Michael Sweeney
AAAI
2012
12 years 11 days ago
Learning Games from Videos Guided by Descriptive Complexity
In recent years, several systems have been proposed that learn the rules of a simple card or board game solely from visual demonstration. These systems were constructed for speci...
Lukasz Kaiser
IJVR
2008
111views more  IJVR 2008»
13 years 10 months ago
Improve a Game Board based on Cultural Algorithms
Evolutionary computation is a generic term used to make reference to the solution of computational problems planned and implemented based on models of an evolutionary process. Most...
Alberto Ochoa, Alejandro Padilla, Saúl Gonz...
TSMC
1998
97views more  TSMC 1998»
13 years 9 months ago
Parallel algorithms for modules of learning automata
— Parallel algorithms are presented for modules of learning automata with the objective of improving their speed of convergence without compromising accuracy. A general procedure...
M. A. L. Thathachar, M. T. Arvind