In this paper, we present a computational scene model and also derive novel algorithms for computing audio and visual scenes and within-scene structures in films. We use constraint...
In this paper we present a multi-grained parallel algorithm for computing betweenness centrality, which is extensively used in large-scale network analysis. Our method is based on ...
This paper describes the process used to extend the Boost Graph Library (BGL) for parallel operation with distributed memory. The BGL consists of a rich set of generic graph algor...
CT This paper investigates the low power implementation issues of the soft-output Viterbi algorithm (SOVA), a building block for turbo codes. By briefly explaining the theory of t...
The classic algorithm for optimal buffer insertion due to van Ginneken has time and space complexity O(n2 ), where n is the number of possible buffer positions. We present a new a...