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» Algorithms for Triangulated Terrains
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COMPGEOM
2010
ACM
14 years 12 days ago
Manifold reconstruction using tangential Delaunay complexes
We give a provably correct algorithm to reconstruct a kdimensional manifold embedded in d-dimensional Euclidean space. Input to our algorithm is a point sample coming from an unkn...
Jean-Daniel Boissonnat, Arijit Ghosh
MOBICOM
2005
ACM
14 years 2 months ago
Using mobile relays to prolong the lifetime of wireless sensor networks
In this paper we investigate the benefits of a heterogeneous architecture for wireless sensor networks composed of a few resource rich mobile nodes and a large number of simple s...
Wei Wang 0002, Vikram Srinivasan, Kee Chaing Chua
AROBOTS
2004
159views more  AROBOTS 2004»
13 years 8 months ago
Distributed Control of Multi-Robot Systems Engaged in Tightly Coupled Tasks
NASA mission concepts for the upcoming decades of this century include exploration of sites such as steep cliff faces on Mars, as well as infrastructure deployment for a sustained ...
Terrance L. Huntsberger, Ashitey Trebi-Ollennu, Hr...
TROB
2008
154views more  TROB 2008»
13 years 7 months ago
Large-Scale SLAM Building Conditionally Independent Local Maps: Application to Monocular Vision
SLAM algorithms based on local maps have been demonstrated to be well suited for mapping large environments as they reduce the computational cost and improve the consistency of the...
Pedro Pinies, Juan D. Tardós
VIS
2004
IEEE
135views Visualization» more  VIS 2004»
14 years 9 months ago
Adaptive 4-8 Texture Hierarchies
We address the texture level-of-detail problem for extremely large surfaces such as terrain during realtime, view-dependent rendering. A novel texture hierarchy is introduced base...
Kenneth I. Joy, Lok M. Hwa, Mark A. Duchaineau