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» Algorithms for Triangulated Terrains
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ESA
2008
Springer
97views Algorithms» more  ESA 2008»
13 years 10 months ago
The Complexity of Bisectors and Voronoi Diagrams on Realistic Terrains
We prove tight bounds on the complexity of bisectors and Voronoi diagrams on so-called realistic terrains, under the geodesic distance. In particular, if n denotes the number of tr...
Boris Aronov, Mark de Berg, Shripad Thite
IROS
2009
IEEE
151views Robotics» more  IROS 2009»
14 years 3 months ago
Stochastic mobility-based path planning in uncertain environments
— The ability of mobile robots to generate feasible trajectories online is an important requirement for their autonomous operation in unstructured environments. Many path generat...
Gaurav Kewlani, Genya Ishigami, Karl Iagnemma
ISAAC
2000
Springer
110views Algorithms» more  ISAAC 2000»
14 years 3 days ago
Online Routing in Convex Subdivisions
We consider online routing algorithms for finding paths between the vertices of plane graphs. We show (1) there exists a routing algorithm for arbitrary triangulations that has no...
Prosenjit Bose, Pat Morin, Andrej Brodnik, Svante ...
VISUALIZATION
1998
IEEE
14 years 23 days ago
Extremal feature extraction from 3-D vector and noisy scalar fields
We are interested in feature extraction from volume data in terms of coherent surfaces and 3-D space curves. The input can be an inaccurate scalar or vector field, sampled densely...
Chi-Keung Tang, Gérard G. Medioni
IJVR
2006
166views more  IJVR 2006»
13 years 8 months ago
Multi-screen Tiled Displayed, Parallel Rendering System for a Large Terrain Dataset
Real time terrain rendering plays a very important role in many fields, such of GIS, virtual reality, and military simulations. With the rapid development of PC-level hardware, rec...
Ping Yin, Xiaohong Jiang, Jiaoying Shi, Ran Zhou