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» Algorithms for solid noise synthesis
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WSCG
2000
132views more  WSCG 2000»
13 years 8 months ago
Adaptive Filtering for Progressive Monte Carlo Image Rendering
Image filtering is often applied as a post-process to Monte Carlo generated pictures, in order to reduce noise. In this paper we present an algorithm based on density estimation t...
Frank Suykens, Yves D. Willems
SIGGRAPH
1996
ACM
13 years 11 months ago
A Cellular Texture Basis Function
Solid texturing is a powerful way to add detail to the surface of rendered objects. Perlin's "noise" is a 3D basis function used in some of the most dramatic and us...
Steven Worley
DATE
2000
IEEE
169views Hardware» more  DATE 2000»
13 years 12 months ago
Transformational Placement and Synthesis
Novel methodology and algorithms to seamlessly integrate logic synthesis and physical placement through a transformational approach are presented. Contrary to most placement algor...
Wilm E. Donath, Prabhakar Kudva, Leon Stok, Paul V...
DATE
2005
IEEE
111views Hardware» more  DATE 2005»
13 years 9 months ago
MINLP Based Topology Synthesis for Delta Sigma Modulators Optimized for Signal Path Complexity, Sensitivity and Power Consumptio
This paper proposes a novel architecture synthesis algorithm for single-loop single-bit ∆Σ modulators. We defined a generic modulator architecture and derived its noise and si...
Hua Tang, Ying Wei, Alex Doboli
SIBGRAPI
1999
IEEE
13 years 11 months ago
Deterministic Texture Analysis and Synthesis Using Tree Structure Vector Quantization
Texture analysis and synthesis is very important for computer graphics, vision, and image processing. This paper describes an algorithm which can produce new textures with a matchi...
Li-Yi Wei