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» Alternate reality gaming
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SODA
2010
ACM
145views Algorithms» more  SODA 2010»
13 years 5 months ago
On the Equilibria of Alternating Move Games
We consider computational aspects of alternating move games, repeated games in which players take actions at alternating time steps rather than playing simultaneously. We show tha...
Aaron Roth, Maria-Florina Balcan, Adam Kalai, Yish...
CGVR
2007
13 years 9 months ago
Virtual Reality Interface to Conventional First-Person-View Shooting Computer Games
- In this paper we present Virtual Reality Game Interface (VRGI) that is an interface to conventional 3D desktop first-person-view shooting games. VRGI allows players to play comme...
Leonidas Deligiannidis, William Urbanski
ACMACE
2004
ACM
14 years 26 days ago
AR-bowling: immersive and realistic game play in real environments using augmented reality
The game and entertainment industry plays an enormous role within the development and extensive usage of new technologies. They are one major technology driver concerning the deve...
Carsten Matysczok, Rafael Radkowski, Jan Berssenbr...
NIME
2005
Springer
131views Music» more  NIME 2005»
14 years 28 days ago
The Convergence of Alternate Controllers and Musical Interfaces in Interactive Entertainment
This paper will investigate a variety of alternate controllers that are making an impact in interactive entertainment, particularly in the video game industry. Since the late 1990...
Tina Blaine
VRCAI
2006
ACM
14 years 1 months ago
ART: augmented reality table for interactive trading card game
Albert H. T. Lam, Kevin C. H. Chow, Edward Hon-Hei...