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MM
2000
ACM
166views Multimedia» more  MM 2000»
13 years 11 months ago
A video-based rendering acceleration algorithm for interactive walkthroughs
We present a new approach for faster rendering of large synthetic environments using video-based representations. We decompose the large environment into cells and pre-compute vid...
Andrew Wilson, Ming C. Lin, Boon-Lock Yeo, Minerva...
CVIU
2011
13 years 2 months ago
Action recognition with appearance-motion features and fast search trees
In this paper we propose an approach for action recognition based on a vocabulary of local motion-appearance features and fast approximate search in a large number of trees. Large...
Krystian Mikolajczyk, Hirofumi Uemura
3DPVT
2004
IEEE
250views Visualization» more  3DPVT 2004»
13 years 11 months ago
Multiple View Reconstruction of People
This paper presents a unified framework for model-based and model-free reconstruction of people from multiple camera views in a studio environment. Shape and appearance of the rec...
Adrian Hilton, Jonathan Starck
MMS
2006
13 years 7 months ago
View-invariant motion trajectory-based activity classification and recognition
Motion trajectories provide rich spatio-temporal information about an object's activity. The trajectory information can be obtained using a tracking algorithm on data streams ...
Faisal I. Bashir, Ashfaq A. Khokhar, Dan Schonfeld
HUMO
2007
Springer
14 years 1 months ago
Human Action Recognition Using Distribution of Oriented Rectangular Patches
We describe a “bag-of-rectangles” method for representing and recognizing human actions in videos. In this method, each human pose in an action sequence is represented by orien...
Nazli Ikizler, Pinar Duygulu