In computer architecture, caches have primarily been viewed as a means to hide memory latency from the CPU. Cache policies have focused on anticipating the CPU’s data needs, and...
Jeffrey Stuecheli, Dimitris Kaseridis, David Daly,...
This position paper suggests an approach for building software systems using patterns, right from business architecture to software architecture. Further, the approach incorporate...
Designing and building Virtual Environments is not an easy task, especially when it comes to specifying object behavior where either knowledge about animation techniques or progra...
Bram Pellens, Frederic Kleinermann, Olga De Troyer
Learning to build and test virtual reality (VR) systems is difficult due to the many required knowledge (e.g. computer graphics, sound processing, simulation, interaction, etc.) an...
MMLite is a modular system architecture that is suitable for a wide variety of hardware and applications. The system provides a selection of object-based components that are dynam...