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» An Architecture for Distributed Simulation Games
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WWW
2003
ACM
14 years 8 months ago
Efficient URL caching for world wide web crawling
Crawling the web is deceptively simple: the basic algorithm is (a) Fetch a page (b) Parse it to extract all linked URLs (c) For all the URLs not seen before, repeat (a)?(c). Howev...
Andrei Z. Broder, Marc Najork, Janet L. Wiener
DAC
2004
ACM
14 years 8 months ago
A scalable soft spot analysis methodology for compound noise effects in nano-meter circuits
Circuits using nano-meter technologies are becoming increasingly vulnerable to signal interference from multiple noise sources as well as radiation-induced soft errors. One way to...
Chong Zhao, Xiaoliang Bai, Sujit Dey
HPCA
2009
IEEE
14 years 8 months ago
iCFP: Tolerating all-level cache misses in in-order processors
Growing concerns about power have revived interest in in-order pipelines. In-order pipelines sacrifice single-thread performance. Specifically, they do not allow execution to flow...
Andrew D. Hilton, Santosh Nagarakatte, Amir Roth
HPCA
2006
IEEE
14 years 8 months ago
DMA-aware memory energy management
As increasingly larger memories are used to bridge the widening gap between processor and disk speeds, main memory energy consumption is becoming increasingly dominant. Even thoug...
Vivek Pandey, Weihang Jiang, Yuanyuan Zhou, Ricard...
HPCA
2006
IEEE
14 years 8 months ago
Phase characterization for power: evaluating control-flow-based and event-counter-based techniques
Computer systems increasingly rely on dynamic, phasebased system management techniques, in which system hardware and software parameters may be altered or tuned at runtime for dif...
Canturk Isci, Margaret Martonosi